

In 2014 a newly hired CM stated the game will be transitioning into beta phase and will release for North America and the EU in 2014. Announcements made in July, indicate the launch of the beta phase for July 17, 2014. On April 24, 2014, Trion began to offer founder packs, for early alpha and beta access.
#Archeage map 2.0 Patch
On April the 28th 2015, Trion launched an extensive content patch (1.7), called The Dread Prophecies. The new content patch features new zones, ship customization, and modifications for more realistic sea combat.
#Archeage map 2.0 update
On September 12-13th, Trion launched the next content update patch (2.0), called Heroes Awaken. The new content features a new Heroes system in which players elect each other once a month to represent their faction. Along with the content update, several servers were merged. Typical in-game scenery with player using a glider (upper right corner).ĪrcheAge features a zoneless world with first or third person view. In addition to traditional combat settings, ArcheAge offers naval combat in such settings where players have to secure trade routes or engage in sea-land battles.

Ships need to be built and equipped with weaponry and manpower and fights can be between players or against sea monsters. Many of the game zones allow for open world PvP. Players can freely attack other players who are members of the other factions (East, West or Pirate). Intra-faction PvP is possible if one player flags for 'bloodlust' mode the player flagging and attacking in this manner will generate crime evidence and can face jail time. Several regular world events also promote open world PvP, such as the Halcyona War and the Abyssal Attack. The crafting system in ArcheAge is extensive, allowing crafting of, among other things, equipment, food, vehicles, and furniture for the player-owned homes. Crafting grants players "proficiency" levels, which unlock new crafting options. The housing system allows players to construct buildings in designated, non-instanced zones throughout the world using a free-placement method. These buildings allow players to decorate their interiors/exteriors with both cosmetic and functional furnishings. Housing options range from small one-story cottages to large three-story mansions with their sizes directly affecting the amount of space required to place their foundations. Players must pay taxes on the land where they place their houses or run the risk of having them destroyed and losing some or all of the possessions therein. Most houses have a small area surrounding them that serves as space for farming.īy purifying an Archeum Crystal on the northern continent of Auroria, player guilds can claim land upon which to construct castles. These castles grant lordship over the surrounding area with taxes paid on the property within being collectable periodically by the guild's leader. A castle's primary focus is the defense of the Archeum Crystal during sieges. Should the Archeum Crystal be overtaken, the attacking guild gains ownership of the Crystal and the surrounding castle.
